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No Man Sky Inspired | Procedural Art Project 

Developed an interactive procedural art project, inspired by

video game No Man’s Sky, within the Unity engine using C#.

Implemented a unique system where pressing the designated

key “R” triggered a complete transformation of the planet

environment, ensuring each scene was generated only once.

Skillfully crafted a dynamic day-night cycle, adhering to the

project’s sole rule of utilizing low-poly elements such as cubes

and spheres, paired with a pastel color palette for a visually

cohesive experience.

Broken Clock | Senior Thesis Film

Successfully orchestrated all aspects of my solo thesis project,

showcasing a multifaceted skill set. From conceptualization

and storyboard creation.I then executed the entire 3D

pipeline, including modeling, character rigging, animation, and

lighting textured scenes

Strength Picture Book

Crafted "Strength," an innovative wordless illustrative picture

book that skillfully portrays the transformative narrative of a

child triumphing over adversity. Through evocative visuals,

the book captures the resilience of the protagonist, who,

despite enduring a traumatic experience and facing physical

disfigurement, embarks on a compelling journey of self-

discovery, resilience, and ultimately finding strength in the face of adversity.

Revacyan

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