No Man Sky Inspired | Procedural Art Project
Developed an interactive procedural art project, inspired by
video game No Man’s Sky, within the Unity engine using C#.
Implemented a unique system where pressing the designated
key “R” triggered a complete transformation of the planet
environment, ensuring each scene was generated only once.
Skillfully crafted a dynamic day-night cycle, adhering to the
project’s sole rule of utilizing low-poly elements such as cubes
and spheres, paired with a pastel color palette for a visually
cohesive experience.
Broken Clock | Senior Thesis Film
Successfully orchestrated all aspects of my solo thesis project,
showcasing a multifaceted skill set. From conceptualization
and storyboard creation.I then executed the entire 3D
pipeline, including modeling, character rigging, animation, and
lighting textured scenes
Strength Picture Book
Crafted "Strength," an innovative wordless illustrative picture
book that skillfully portrays the transformative narrative of a
child triumphing over adversity. Through evocative visuals,
the book captures the resilience of the protagonist, who,
despite enduring a traumatic experience and facing physical
disfigurement, embarks on a compelling journey of self-
discovery, resilience, and ultimately finding strength in the face of adversity.